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Moddb elder scrolls total war
Moddb elder scrolls total war





moddb elder scrolls total war

You can ofcourse edit the game and give armies WTW style MP and/or lower the fort cost to 1000g in which mini campaigns would be lovely! I actually think that lowering the fort cost to 1000-1500g would be better in large scale hotseats too, but just an opinion from a mostly WTW player. You can try to do some mini hotseats in Morriwind or High Rock, but after playing a couple of shortish campaigns (30-40 turns) I believe this mod will be funnest at a large scale with most of the factions present. This makes it super hard to defend, ontop of this forts are more expensive than usual (2500g) which makes it even harder to defend the coastal settlements. Mainly because of ships, Morrowind has alot of navigable rivers and most of the cities are on these rivers, since ships get a TON of MP you can embark and then land troops from really far away.

moddb elder scrolls total war moddb elder scrolls total war

Like I said the movement points in this mod is insane, which is why, unless you edited it, fighting in Morrowind is going to be super awkward. It will include many historical events, such as Oblivion Crisis and Stormcrown Interregnum.

moddb elder scrolls total war

With 12 turns per year total duration of camaign will be 624 turns. Last date of mod - 4E 45 year, then Umpriel, Infernal City, arrives in Nirn. Also, in this year comes true the Prophesy of Nerevarin. Mod starts in 3E 427 year, then Sixth House organize assassination of some proud people of Empire and members of House Hlaalu. You want to command Imperial Legions, armies of Skyrim, Great Houses of Morrowind or ash creatures of Dagoth Ur to conquer all continent on highly-detalised map - you will have this in the mod. It gives you a chance to head one of the 20 factions to fight for Tamriel. The Elder Scrolls: Total War - is a total conversion, based on Medieval II Total War - Kingdoms and The Elder Scrolls series.







Moddb elder scrolls total war